Thursday, November 8, 2012

Creating 3D Visualization Animations - Problems You May Encounter

In the process of creating 3D visualization animations, it is important to know some problems you may be faced with so that you will be well prepared. Although, animation rendering takes a lot of time, that is not the only challenge awaiting you.
One difficulty you may experience is co-plaining which is the intersection of two polygons in the same 3D space. This can be identified when black flickering is noticed on particular areas of geometry in the final result. However, in still renders, it can be difficult to spot, but when rendering is done with camera motion, the error becomes more apparent. To correct this problem, simply delete one of the two overlapping polygons.
Moreover, if you are working from a texture library or perhaps you are moving animations from one system to another, you might experience inadequate linking of texture paths at certain stages. When a texture path loses its link, the geometry will appear well in the view-box but the animation is rendered black.
However, global illumination (GI) is a procedure for lighting 3D scenes with real light generated from the computer. When you use the GI, the computer will be able to work out how light bounces from one surface to another thereby creating the desired result. But when GI flickers, there is a problem; the random light from the computer bounces from one frame to another which gives each frame a slightly different visibility. In order to correct this problem, you can tweak or fine tune the render settings but this can take a lot of time.
System crashing is another major headache you may encounter when creating 3D animations. Since animation involves heavy files, if your system does not have enough memory, it may crash. Therefore, it is advisable to upgrade your memory from time to time so that you will be on a safer side. In addition, you should always back up your files because in the computer world, anything can happen at anytime.
Committing any of the blunders mentioned above can be costly, therefore, using the service of an online render farm is a smart choice. You will have the opportunity to access animation graphics which have been put in clusters. Queue manager equipment is used to render animations at a rate faster than using the traditional method and rendering is done at a high quality. The era of wasting too much of time on creating 3D animations is over, and, of course, we all know that time is money.

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